Calculator › Blog › Best Builds in The Witcher 3 Remastered – Ranking and Comparison

Best Builds in The Witcher 3 Remastered – Ranking and Comparison

The 4 best builds in The Witcher 3 Remastered ranked: Euphoria, Magic Sensibilities, Bloodbath and Conductors of Magic. Playstyle, difficulty, point cost and armor.

The Remaster reset everyone's skills, so every player faces the same question: which build should I pick? Below we compare the four strongest builds for the new skill trees. We explain how each one plays, how much it costs and who it suits. Each build comes with its active skill board and a button that loads the whole build into the calculator.

Quick comparison

BuildPlaystyleDifficultyPointsTreesArmor
Euphoriamelee + Toxicityhard79Combat, Alchemy, GeneralManticore (light)
Magic SensibilitiesSignsmedium53Signs, GeneralGriffin (medium)
Bloodbathpure swordeasy56Combat, GeneralWolven (medium)
Conductors of Magicsword + Signsmedium102Combat, Signs, GeneralGriffin (medium)

Points are the skill points plus the cost of the mutations that unlock the extra slots. The mutation costs are explained in the mutations guide.

1. Euphoria: Toxicity build

Euphoria: Toxicity build

Mutation: Euphoria · Skill points needed: 79

The strongest of the four. The Euphoria mutation raises weapon damage and Sign intensity for every point of Toxicity. So you drink potions, keep Toxicity high and fight mostly with fast attacks. Quen and Yrden are the only Signs you need.

MMTSCS
Attack power+60%
Greater red · ×4
WHRFRS
Attack power+60%
Greater red · ×4
HTSEFM
Vitality+600
Greater green · ×4
CSMBMC
Vitality+150
Greater green
DRATEP12 mut.
EuphoriaMutation slots: 3/4 · green

Each point of toxicity increases weapon damage and sign intensity.

The full guide with the leveling order is in the Euphoria build guide.

2. Magic Sensibilities: Sign build

Magic Sensibilities: Sign build

Mutation: Magic Sensibilities · Skill points needed: 53

A pure mage. The Magic Sensibilities mutation lets Signs deal critical hits, and it scales with Sign intensity. Yrden on the ground weakens enemies, Igni and Aard deal the damage, and active Quen heals you.

CAFOCR
Sign intensity+60%
Greater blue · ×4
MAFiSSH
Sign intensity+60%
Greater blue · ×4
AShESMT
Sign intensity+60%
Greater blue · ×4
AdBGSEA
Sign intensity+15%
Greater blue
SuGFR8 mut.12 mut.
Magic SensibilitiesMutation slots: 2/4 · blue

Signs can deal critical hits.

3. Bloodbath: Sword build

Bloodbath: Sword build

Mutation: Bloodbath · Skill points needed: 56

The simplest build, purely Combat. The Bloodbath mutation raises weapon damage with every hit. You need no potions and barely use any Signs besides Quen. In the Remaster you still have to weave attacks, because Three Strikes only empowers a chain of attacks of the same type.

MMTSCS
Attack power+60%
Greater red · ×4
STCBSA
Attack power+60%
Greater red · ×4
REDPWH
Attack power+60%
Greater red · ×4
RFUNBF
Attack power+45%
Greater red · ×3
RSCO8 mut.12 mut.
BloodbathMutation slots: 2/4 · red

Each hit increases weapon damage. Blows can sever limbs.

4. Conductors of Magic: Battle Mage build

Conductors of Magic: Battle Mage build

Mutation: Conductors of Magic · Skill points needed: 102

The "lore-accurate" Geralt who mixes sword and magic. The Conductors of Magic mutation adds weapon damage to Sign damage, and after you cast a Sign your next strikes scale with Sign intensity. You fight with fast attacks and weave in Igni and Aard.

CAFOCR
Sign intensity+60%
Greater blue · ×4
MASHRE
Sign intensity+60%
Greater blue · ×4
MMTSCS
Attack power+60%
Greater red · ×4
RFAdBGS
Attack power+30%
Greater red · ×2
AShESSuGMT
Conductors of MagicMutation slots: 4/4 · red, blue

Weapon damage is added to sign damage.

Which build should you pick?

You can open any build in the calculator and adjust it, for example swap slotted skills or use fewer mutation slots to make the build cheaper. If you are just starting after the reset, see the guide on what to pick after a skill reset.

FAQ

What is the best build in The Witcher 3 Remastered?

Euphoria deals the most damage, but you have to master Toxicity. Bloodbath is the easiest, and the Sign build with the Magic Sensibilities mutation is the cheapest.

Which build is best for a first playthrough?

Bloodbath. Almost all points go into Combat, you need no potions and you only use Signs for defense.

Do these builds work without the Blood and Wine expansion?

The skills do, but mutations come from Blood and Wine. Without it you have the 12 regular slots, no mutation slots and no mutation effect.

How many skill points do these builds need?

From 53 (Magic Sensibilities) to 102 (Conductors of Magic), including the mutation costs. The calculator shows the exact numbers after you load a build.

Read next

Buy me a coffee

☕ Buy me a coffee

Tips are handled by Ko-fi, a tipping platform for creators. You can pay by card or PayPal, no Ko-fi account needed. Thank you!

ko-fi.com/witchersworkshop ↗